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Apr 15, 2005

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Abby

I do think that if the benefits of taxes and general society were more obvious and widespread, people would not be quite so averse.

I talked to a grad student the other day who is from California and had worked for a management consulting firm whose name rhymes with Indenture. She said that she wouldn't mind paying the taxes, if she got good roads, but it was hard to take the potholes.

It's hard for youngish people who pay social security and medicare taxes but can't afford health care for themselves. The answer, of course, is not to drop medicare, but to provide health care for everyone.

donzelion

A theory is as valuable as its testability. Your theory works like this:
young misfits => game addicts (esp. RPGs) => cyberlibertarians

Applying a modernized variant of the ancient notion "leisure dictates lifestyle," (which has fine pedigree going at least to Aristotle), your theory has the same problem: such generalizations wind up proving only the assumptions built into them, rather than anything in the real world.

First: "libertarianism relies on applying simple rules that answer any question." Religious tenets, Kantian theory, communitarianism - all work similarly. Indeed, each has social and anti-social aspects, depending upon how one approaches them.

Second: the "technical working world is more meritocratic" - Dilbert suggests otherwise; most important, should one believe an "average programmer" who perceives himself as an artist is any more or less a cog in the wheel than a hamburger assembler? Is "stock option lotto" a sign of the meritocracy of wealth? If so, I'll be happen to sell you some Enron stocks...

Third: "radical ahistoricism" is universal. Every trade deploys history only when useful. Even historians are generally uninterested in examining the history of their trade.

I suggest trying a different tact: what, precisely, is it that cyberlibertarians consider most aesthetically appealing? What brings them back to those attractions? Is the process of "levelling up" and "fragging" the only thing that distinguishes RPGs from Shakespearean characters - and if so, then what do they mean?

paperwight

Donzelion -

I don't disagree with your critique as far as you mean that I may be making the correlation-causation mistake. That's entirely feasible. I do disagree with much of the rest of your comments, though.

Your theory works like this:
young misfits => game addicts (esp. RPGs) => cyberlibertarians

Actually, my theory is that a number of influences may collectively foster a tendency in a specific political direction. I laid it out chronologically, but in no way did I mean it to be some kind of process that these folks go through. I apologize for my shortcomings as a writer.

First: "libertarianism relies on applying simple rules that answer any question." Religious tenets, Kantian theory, communitarianism - all work similarly. Indeed, each has social and anti-social aspects, depending upon how one approaches them.

Actually, I think that at least the first two examples you use have very few useful simplifying assumptions, in the way that "Get the government away, and all will be well" is a simplifying assumption in much of libertarian thought. The golden rule actually leads one down a lot of difficult paths, as does much other religious thought not of the literalist variety. As far as communitarianism, it's been a long time since I studied much communitarian thought, but my recollection is that there's an inherent conflict between the particular and a universal in communitarian ethical theory at least, which is very difficult to reconcile. My recollection may be wrong.

Second: the "technical working world is more meritocratic" - Dilbert suggests otherwise;

Dilbert's creator worked for PacBell. I won't disagree that there's a lot of PHB-ness in Silicon Valley, but there's also a lot of smart people who recognize good work when they see it.

most important, should one believe an "average programmer" who perceives himself as an artist is any more or less a cog in the wheel than a hamburger assembler?

Huh? I think there's something important here, but I'm not sure what it is.

Is "stock option lotto" a sign of the meritocracy of wealth? If so, I'll be happen to sell you some Enron stocks...

The stock option question is two separate questions, which I think you may be conflating: (a) Silicon Valley's relative democratization of opportunity for wealth creates a lot of post-hoc rationalization of desert, and (b) WTF? is an unsurprising reaction to the tax burden imposed in one swoop if one actually gets a hit.

As far as Enron, there are a lot of things which are very different between Enron and a software startup. For one thing, dime-on-the-dollar ISOs are very different from 85%-of-market ESP plans.

Third: "radical ahistoricism" is universal. Every trade deploys history only when useful. Even historians are generally uninterested in examining the history of their trade.

Maybe, but Silicon Valley was, I think, unique in the extent to which it disdained the history of even the basic tools which it used, as it (speaking collectively) engaged in creating a brave new world. People of good will can differ on this point.

what, precisely, is it that cyberlibertarians consider most aesthetically appealing? What brings them back to those attractions? Is the process of "levelling up" and "fragging" the only thing that distinguishes RPGs from Shakespearean characters - and if so, then what do they mean?

This is an interesting set of questions, and one which would really require a lot of sociological legwork to answer in depth. I think that for one thing, the video game character as avatar of one's own ambitions is very different from the non-interactive fictional character which has its own agenda with which the reader must content.

jack*

Don't forget Ayn Rand, and her promise of infinte wealth and zipless sex as reward for embracing hubris.

Libertarianism might be a workable system if we were all perpetually 33 years old, single, never needed to reproduce, and lived in an environment so rich and plentiful that depravation was basically impossible. Oh, and we were all masters of any and all armaments.

In other words, a video game.

jack*

I also think that it's innacurate to categorize libertarian social order as a meritocracy. Especially the "cyber" variety. Instead it's a kind of geek aristocracy which encourages a type of nerd "dandy." The nerd dandy can put anyone down with a biting comment, can quote chapter and verse from the Linux man pages, and always brings out some annoying bit of trivia to derail any halfway interesting discussion.

They think that they are superior because they have relatively high-paying professional jobs, although in fact most are rather mediocre. Feeling entitled to their superior positions, they feel very little incentive to improve themselves and instead spend their time griping about how other people are idiots for not appreciating their greatness. Women seem particularly blind, and somehow getting dumped time after time fails to make the nerd dandy reconsider that perhaps he's not God's gift after all.

They are drawn to libertarian ideals out of this sense of entitlement. Since they ARE superior, they reason, if they were only unfettered by dumb social rules and taxes they would assume their natural position at the top of the social order. It would almost be worth the experiment to see how wrong they would be.

Barry

In terms of meritocracies, a big boost was the Silican Valley/Internet boom of the mid/late 1990's. If certain industries are booming, critical workers have a good time of it. They are in demand. And the bigger the boom, the more categories of workers are critical. The joke was that anybody who could spell 'C' had a programming job, but people also becamse marketing/finance excecutives, on the basis of not much.

Given the boom, stock options look like both an entitlement and an almost-sure thing - if not this year's job, then the next. Similar to real estate, during a time of rising housing prices.

And the 90's boom occurred before the current off-shoring wave. US industries have discovered global labor arbitrage for the skilled professions, and are exploiting it heavily. This means that far fewer purely technical positions will be in short supply in the US, and for shorter lengths of time (paying somebody to take 3 months of intensive training is easier if they are earning <$10/hr).

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